From: jhunterj@pentagon.io.com (J. Hunter Johnson) Subject: GURPS Bibliography (1/31/95) Date: 31 Jan 1995 19:46:02 -0600 The latest version of this list may be obtained by fingering jhunterj@io.com Published (and Forthcoming) GURPS Products List maintained by J. Hunter Johnson (jhunterj@io.com) Last revision: 10/25/94 Items with new information since last revision are prefixed with an "*". The "^#" marks represent footnotes. The adventure collections are by various authors (except Fantasy Adventures 2). GURPS Books (in print, possibly out of stock) ============================================= Aliens :: SF races, by Chris W. McCubbin Atomic Horror :: SF/Horror 50s' horror movies, by P. Elliot and C. McCubbin Aztecs :: Hist./Fantasy, by Aurelio Locsin III Basic Set 3/E Revised:: core rules, game design by Steve Jackson [Revised printings replace the Caravan adventure with a Rules Appendix] Bestiary 2/E :: Modern/Hist./Fantasy fauna and weres, by Steffan O'Sullivan Bunnies & Burrows :: Modern Fantasy @ D. Sustare's orig., by Steffan O'Sullivan Callahan's Crosstime Saloon :: SF @ Spider Robinson's books, by Chris McCubbin Camelot :: Hist./Fantasy, by Bob and Peggy Schroeck China :: Hist., by Thomas Kane Conan :: Fantasy @ Robert E. Howard's stories, by Curtis Scott Cyberpunk :: SF, by Loyd Blankenship Cyberpunk Adventures :: SF Cyberpunk adventure collection Cyberworld :: SF Cyberpunk campaign setting, by Paul Hume Espionage :: Modern/Hist., by Thomas Kane Fantasy 2/E :: Fantasy campaign setting, by Kirk Tate and Janet Naylor Fantasy Adventures :: Fantasy adventure collection Grimoire :: Fantasy spells, by Daniel U. Thibault & S. John Ross High-Tech 2/E :: Hist./Modern equipment, by Michael Hurst Horror 2/E :: Horror, by J. M. Caparula and Scott Haring Imperial Rome :: Hist., by C. J. Carella IST Kingston^2 :: Supers campaign suppl., by R. Schroeck & S. Pinkham Lensman :: SF Pulp @ E. E. 'Doc' Smith's stories, by Sean Barrett *Mage: The Ascension :: Fantasy w/ White Wolf, by Robert M. Schroeck Magic 2/E :: Fantasy, by Steve Jackson Martial Arts Adventures :: M. A. adventure collection & new rules/styles Mixed Doubles :: Supers characters, by Spike Y. Jones Operation Endgame :: Modern espionage campaign adventures, by Thomas Kane Religion :: Fantasy/Historical/Modern/SF, by J. Naylor & C. Julian Robin Hood :: Hist./others, by Robert M. Schroeck and Peggy Schroeck [see also "Robin Hood Across Time and Space" in Roleplayer 27] Runal Saga^6 :: Fantasy campaign world (in Japanese) Scarlet Pimpernel :: Hist., by Bob Traynor and Lisa Evans Space 2/E :: SF, by Steve Jackson and William A. Barton Space Adventures :: SF adventure collection Space Atlas 4 :: SF worlds, by David Pulver and Stephen Dedman Supers 2/E :: Supers, by Loyd Blankenship Supers Adventures :: Supers adventure collection Terradyne :: SF campaign setting, by Russell Brown and Mark Waltz Timeline :: Hist., by Chris McCubbin Time Travel :: SF/Fantasy, by Steve Jackson and John M. Ford Time Travel Adventures :: Time Travel adventure collection Ultra-Tech 2/E :: SF equipment, by David Pulver Vampire: The Masquerade :: Modern Fantasy with White Wolf, by Jeff Koke Vampire Companion :: supplement for Vampire, Chris McCubbin Vehicles :: Hist./Modern/SF vehicles & vehicular combat, by David Pulver Vikings :: Hist./Fantasy, by Graeme Davis War Against the Chtorr :: SF @ David Gerrold's series, by C. J. Carella Werewolf: The Apocalypse :: Modern Fantasy with White Wolf, by Bob Schroeck Forthcoming GURPS Books ======================= Autoduel 2/E (1Q/95) :: SF Car Wars, by Craig Sheeley *Compendium (1Q/95) :: collection of all "normal" official rules. *CthulhuPunk (3/95) :: SF/Horror campaign world, by Chris McCubbin CyberMage (1Q/95) :: SF/Fantasy campaign world *Places of Mystery (6/95) :: Fantastic locations, by P. Masters and A. Brooks *Robots (12/94) :: SF/Supers, by David Pulver; #6511 *Voodoo: The Shadow War :: Modern Horror/Fantasy game world, by C. Carella Possible Future (not in the current pipeline) GURPS Books ========================================================= Alvin Maker :: SF @ Orson Scott Card's stories, by Orson Scott Card Basic Set 4/E :: core rules, game design by Steve Jackson Bloodtypes :: Horror vampires Celtic :: Hist. Civil War :: Hist. Cops :: Modern/Hist./SF Crooks :: Modern/Hist./SF *Difference Engine:: SF @ the book by Gibson & Sterling, by Curtis Scott *Dinosaurs :: Hist. big lizards through cavemen, by Stephen Dedman; #6508 Fantasy Adventures 2 :: Fantasy adventure collection, by David Honigsberg *Goblins :: Fantasy mythical races in Victorian London, by Jonathan Bean Gramarye :: Fantasy magic system, by Daniel U. Thibault *Hard Boiled :: Hist./Modern pulp detectives Horror Adventures :: Horror adventure collection *IOU :: Cross-genre collegiate capers, by E. McCoy and W. Milliken *Krishna :: SF @ L. Sprague deCamp's novels Magic Items 3 :: Fantasy Mecha :: SF Japanese-anime-type giant robots; #6021 *Medieval Russia :: Hist., by S. John Ross New Sun :: SF/Fantasy @ Gene Wolfe's series of books [see also "Gene Wolfe's Book of the New Sun for GURPS" in Pyramid 4] Reference Screen 3/E Robot Earth :: SF/Supers campaign world, by David Pulver Space Adventures 2 :: SF adventure collection Super Rebels :: Supers campaign world, by Robert Schroeck; #6507 Survivors :: SF nuclear war aftermath, by Steve Jackson; #6013 Talislanta^0 :: Fantasy campaign setting, by Fraser Cain Victorian^7 :: Hist./SF/Fantasy multiple genres *Warehouse 23 :: Strange and unique equipment and things, by S. John Ross Out-of-Print GURPS Books =============================================== AADA Road Atlases Volumes 1-8 :: Autoduel campaign world Aces Abroad :: Supers Wild Cards campaign, by Kevin Murphy Arabian Nights :: Hist./Fantasy, by Phil Masters Autoduel :: SF Car Wars, by Aaron Allston and Scott Haring Battle Maps Blank Maps Blank Character Sheets Car Warriors :: SF characters for Autoduel Chaos in Kansas :: Horror/Cliffhanger adventure Cliffhangers :: Historical Pulp 1920's adventuring, by Brian J. Underhill Conan Adventure Pack :: Fantasy boxed set of the Conan solos Conan and the Queen of the Black Coast :: Fantasy solo adv., by R. Traynor Conan and the Witch Queen :: Fantasy solo adventure Conan Beyond Thunder River :: Fantasy solo adventure, by W. G. Armintrout Conan the Moon of Blood :: Fantasy solo adventure, by W. G. Armintrout Conan the Wyrmslayer :: Fantasy solo adventure, by W. G. Armintrout Creatures of the Night :: Horror bestiary, by Scott Maykrantz Deathwish :: Supers adventure, by Loyd Blankenship Fantasy 1/E :: replaced by Magic and Fantasy 2/E, by Steve Jackson Fantasy Bestiary :: Fantasy flora & fauna, by Steffan O'Sullivan Fantasy Folk :: Fantasy races, by Chris W. McCubbin Fantasy GM's Pack :: (includes Walter Milliken's spell prerequiste graph) Fantasy II: The Mad Lands :: Fantasy tribal campaign setting, by Robin Laws Flight 13 :: Space/Horror adventure, by W. G. Armintrout [see also "Return to Nightmare City" in Roleplayer 22] For Love of Mother-Not :: SF Humanx solo adventure, by W. G. Armintrout Harkwood :: Fantasy adventure/setting, by Aaron Allston Horseclans :: SF/Fantasy @ Robert Adams' books, by S. Jackson and J. Epperson Humanx :: SF @ Alan Dean Foster's books, by Curtis Scott Ice Age :: Hist., by Kirk Wilson Tate Illuminati :: Modern global conspiracy, by Nigel Findley International Super Teams :: Supers campaign, by Robert M. Schroeck Japan :: Hist., by Lee Gold Magic Items :: Fantasy, by Chris McCubbin Magic Items 2 :: Fantasy, by Drew Bittner Man-to-Man :: Fantasy combat, by Steve Jackson (?) Martial Arts :: Modern/Hist./Fantasy/SF, by C. J. Carella Middle Ages 1 :: Hist., by Graeme Davis Old Stone Fort :: Old West/Horror adventure, by Don Rapp Old West :: Hist., by Ann Dupuis, Linda Manning-Schwartz and Rob Smith Orcslayer :: Fantasy adventure Player's Book :: core rules for character creation, by Steve Jackson Prisoner, The :: SF/Fantasy, @ the television show, by David Ladyman Psionics :: Fantasy/SF, by David L. Pulver Reference Screen 2/E Riverworld :: SF/Fantasy @ Philip Jose Farmer's books, by J. M. Caparula School of Hard Knocks :: Supers adventure, by Aaron Allston Space Atlas :: SF stock worlds, by Bill Barton Space Atlas 2 :: SF corporate worlds, by various Space Atlas 3 :: SF fringe worlds, by Dale Kemper & Creede Lambard Space Bestiary :: SF flora & fauna, by Chris W. McCubbin Space GM's Pack Special Ops :: Modern elite commandos, by Greg Rose Stardemon :: SF adventure, by Greg Porter Super Scum :: Supers villainous characters, by Mark Johnson Supertemps :: Supers campaign, by Mark Johnson and Sean T. DeLap Supporting Cast :: Hist./Fantasy/Modern/SF NPCs, by F. Cain & N. Findley Swashbucklers 2/E :: Hist., by Steffan O'Sullivan Tredroy :: Fantasy city, by Alexander von Thorn Unnight :: Space adventure/campaign setting Up Harzbuk! :: SF/Fantasy Horseclans solo adventure, by W. G. Armintrout Update :: rule changes from 2/E to 3/E Uplift :: SF @ David Brin's books, by Stefan Jones Wild Cards :: Supers @ books ed. by George R. R. Martin, by John J. Miller Witch World :: SF/Fantasy @ Andre Norton's books, by Sasha Miller Zombietown USA :: Horror/Autoduel adventure, by Barry Link Other Role-Playing Products with GURPS rules ============================================ Central Casting: Heroes for Tomorrow^4 :: SF PC background, by Paul Jaquays Central Casting: Heroes Now!^4 :: modern PC background, by Paul Jaquays [Heroes of Legend doesn't include any specific rules for GURPS, but could use the conversion rules from either of the above books.] Guns! Guns! Guns!^1 3/E :: weapon creation rules, by Greg Porter Hot Lead (?) :: skirmish-level miniatures system, design by Steve Jackson More Guns!^1 :: extensive weapon lists using 3G3, by Greg Porter Pawns: The Opening Move^5 :: bestiary for The Primal Order, by Nigel Findley Primal Order, The^5 :: rules for deities as PCs, by Peter Adkinson Space Knights (?) :: Hot Lead worldbook, by Loyd Blankenship Never-Were GURPS Books (unpublished or renamed) =============================================== Aces High :: Supers Wild Cards adventure (?) Black Diamond 1 :: Cliffhanger adventure, by Brian J. Underhill Changeling :: Fantasy w/ White Wolf Chtorr :: working title for War Against the Chtorr *Mythic Places :: working title for Places of Mystery Mythos :: one working title for Religion Post-Holocaust :: erroneous title for Survivors Prehistoric Bestiary :: working title for Dinosaurs Psi-Tech :: early working title for Psionics Red Sun, Black Death^3 :: SF adventure, eventually pub. in _Starlance_ mag. Sword of the Dark One :: Fantasy adventure Wraith: The Oblivion :: Fantasy w/ White Wolf Yrth Pirates :: Fantasy adventure Noteworthy Magazine Articles ============================ Bleeding Kansas (R28) :: Civil War Old West campaign, by Robert L. Collins Bottomless Pit, The (P7) :: evil adventure locale, by Scott Paul Maycrantz Brain Hacking (P7) :: horrific cyber skill and its uses, by Sean Barrett Building a Better 'Borg (R26) :: bionics rules, by C. J. Carella Building Better Battles (R30) :: new combat rules, by Steffan O'Sullivan Christian Clerics in Yrth (R24) :: see title, by Steffan O'Sullivan Concentrated Defense (R27) :: flexible defense rules, by Charles Wheatley Gift of Tongues (R26) :: better language rules, by Steffan O'Sullivan GURPS Mass Combat (R30) :: recycled rules for mass combat, by Brett Slocum *GURPS Tekumel (P11) :: fantasy world @ M. A. R. Barker's, by Brett Slocum Hole, The (P1) :: multi-genre campaign background, by Jeff Koke *Hotel Fuentes, The (P11) :: Florida hotel with time-travel, by Fred Van Lente I Hated Them, So I Killed Them (R24) :: thwarting mages, by Stu Venable Just Watch This One! (R25) :: acrobatic maneuvers, by Steffan O'Sullivan Laying It on the Line (R25) :: mana ley lines, by Tim Keating Like the Back of My Hand (R29) :: area knowledge rules, by S. John Ross Magic Affinities as a Limiting Factor (R22) :: see title, by S. O'Sullivan Mana-pulations (R29) :: volatile mana rules, by Charles Wheatley Much-Maligned Will, The (P9) :: new will rules, by J. Hunter Johnson Next Best Thing to Human, The (R29) :: recycled rules for androids, by Pulver Noble Steed, The (R21) :: design rules for horses, by Ann Dupuis Orctown (R23) :: details of a non-human city, by Scott P. Maykrantz Organic is for Wimps! (R28) :: rules for robots, by J. C. Connors *Pilgrims' Profiles (P11) :: Canterbury Tales' Canon Wm. Shuchirch, by C. Hand *Play's the Thing, The (P10) :: rules for performing arts, by Scott Tengelin Robin Hood...Time and Space (R27) :: '20s RH & archery rules, by R.&P. Schroeck Sleep (R21) :: rules for fatigue & new ads & disads, by Richard LeDuc Spell Ingredients Revisited (W28) :: material spell components, by S. J. Ross Spellcasting by the Book (R25) :: rules for librams, by Donald Quall *Sprockets (P10) :: vehicle-rich campaign world, by C. McCubbin & C. Sheeley That's Powerful Stuff (R24) :: more potent magic rules, by Brian Mackintosh Try a Little Bit Harder (R24) :: rules for extra effort, by Daniel Thibault Unlimited Mana (P9) :: new spellcasting paradigm, by S. John Ross Very Basic Melee Combat (R23) :: faster rules for combats, by S. O'Sullivan Voodoo (P1) :: modern voodoo rules, by Derek Pearcy Way of Fist and Fang, The (P6) :: rules for Chi vs. Disciplines, by C. Carella Wearing the Steel (C50) :: powered armor rules and seeds, by David L. Pulver Adventures ---------- Bring 'Em Back Alive! (R22) :: for Cliffhangers [or Old W., S.Ops], by B. Link Champion (SG2:1) :: training module intro to GURPS combat, by John Sullivan *Cray Canyon Cold Snap (W29) :: for Old West/Horror, by S. John Ross Dr. Niav's Papers (SG2:1) :: for Humanx, by Joseph Benedetto, Jr. Holdup (C48) :: for Autoduel, by David L. Pulver Ice Age Stalker (R26) :: for Horror, by Andrea Sfiligoi Me, Myself, and I (C59) :: for Cyberpunk, by James L. Cambias Mordag's Little Finger (W17) :: for Fantasy Red Sun, Black Death (S?) :: for Space, by ??? *Slammin' (J2) :: for Cyberpunk/Magic, by William Stephen Todd Tervel's Haven, Part 1 (P7) :: for Vampire, by Chris McCubbin Tervel's Haven, Part 2 (P8) :: for Vampire, by Chris McCubbin Conversions ----------- BnB.to.GURPS (io.com) :: Bunnies & Burrows -> GURPS, by Steffan O'Sullivan CnS.to.GURPS (io.com) :: Chivalry & Sorcery -> GURPS, by Brett Slocum Cthulhu Lives! (R22) :: Call of Cthulhu -> GURPS, by D. Dickerson Super System Switching (R21) :: Hero -> GURPS, by D. Dickerson TFT.to.GURPS (io.com) :: The Fantasy Trip -> GURPS, by Bill Seurer Whole New World (R26) :: Harn -> GURPS, by Michael Cule Legend ====== ? = unknown @ = based on #/E = #th edition Recycled = the rules are taken almost directly from a source book. ^0 = publisher unknown ^1 = published by Blacksburg Tactical Research Center ^2 = published by Modern Myth Publishing ^3 = to have been published by Starlance (defunct) [The adventure listed was announced in an issue of Game Shop News.] ^4 = published by Task Force Games ^5 = published by Wizards of the Coast ^6 = published by Kadokawa Shoten ^7 = published by Nightshift Games All other books published by Steve Jackson Games. Magazines (and their publishers) -------------------------------- C = Challenge (GDW) J = Journeys (???) P = Pyramid (SJG) R = Roleplayer (SJG) S = Starlance (???) SG= Space Gamer (independent) W = White Wolf (White Wolf) io.com = Illuminati Online; telnet there for more info. Thanks to ========= Peter Adkinson (mavra@wizards.com) Dana Blankenship (dkb@io.com) Loyd Blankenship (mentor@io.com) Pete Burke (pete.burke@compudata.com) Fraser Cain (fmitch@unixb.ubc.ca) Chris Cheung (cheung@cs.buffalo.edu) Jim Duncan (griffin@io.com) Jeff Gaines (rabulias@io.com) David Gallo (eclipse@netlink.nix.com) Viktor Haag (viktor@mks.com) Kerry Harrison (harrisok@ccmail.dell.com) Daniel Johnson (dwj@acd.com) Steve Jackson (sj@io.com) Phil Masters (phil@philm.demon.co.uk) Sean "Kromm" Punch (cx6l@musica.mcgill.ca) Anthony Ragan (ecz5rar@mvs.oac.ucla.edu) Bill Seurer (billseurer@vnet.ibm.com) Brett Slocum (slocum@io.com) David Summers (summers@max.arc.nasa.gov) Alexander von Thorn (vonthorn@io.org) -- /\ J. Hunter Johnson / \ Illuminati Online: jhunterj@io.com / () \ Windows Desktop: jeff.johnson@columbiasc.ncr.com /______\