Symmetry Level: 8 Range: 1"/level Components: V,S Duration: 1 round/level Casting Time:5 segments Area of Effect: one creature Saving Throw: Special This spell is cast upon a single creature within the caster's range. It links the caster and the recipient, in such a way that any harmful effects experienced by the caster will be duplicated for the victim. Thus, if the spell was successfully cast upon a fighter, and the mage soon after took a fireball for 57 hp of damage, then the fighter would also suffer 57 hp of fire damage. This applies to attacks from anyone, not just the spell's recipient. The damage is taken after the caster attempts his saving throw, if necessary - the victim receives EXACTLY the effects experienced by the caster. Thus, if the above mage was wearing a ring of fire resistance and took only half damage, then the fighter would take half damage as well. The subject of the spell gets a saving throw, but a penalty will apply which is equal to the difference between the caster's level and the victim's level (should the victim be of higher level, he would get a bonus). Seal Level: 9 Range: see below Components: V,S,M Duration: Permanent Casting Time: One fortnight Area of Effect: 80000 cu. ft./level Saving Throw: n/a This spell is as simple as it is powerful. It is cast over a specified area, up to the limit stated above, and takes forty days to cast. During this time, the caster must not be disturbed, as extreme concentration is required for a successful result. Once the spell is cast, the affected area is sealed from entry or exit by physical or magical means, except for the entrance (that is, should the caster desire one). Any being, mortal or immortal, living or dead, good or evil, may enter the sealed area via the single specified portal. However, once they do so, the area entered, be it a castle, dungeon, or whatever, can only be exited by one of three means, detailed later. The caster can always move freely into and out of the spell area. This spell is proof against a passwall, dimension door, teleport spell, planar travel items (e.g. amulet of the planes, cubic gate, well of many worlds, et al), physical movement, and similar methods of travel. Such methods will not work to get into or out of the area. A carefully-worded wish might work, or it might not. This depends on the relative power levels of the caster of the Seal, and the caster of the Wish. Any attempts to escape physically will simply rebound back upon whoever tries. Spells cast in hopes of escape will cause a backlash to the caster, causing him or her 2-12 hp of energy damage and using up the spell energy. The portal used to gain access to the Sealed area will vanish after it is passed through. If the caster chooses to have no portal, then he, she, or it will be the only one who can freely move into and out of the spell's area. There are three ways possible to bypass the seal. First, the caster may dispel it at will (not likely, since the spell is so difficult to cast in the first place). Second, if the caster dies, the seal will be weakened, so that "escape" spells have a chance of working equal to a base 60% - seal-caster's former level + spellcaster's level + "escape" spell level. Third, a mage of higher level than whoever cast the Seal may attempt to dispel the Seal with a dispel magic, and the success rate for such efforts will be 50% +/- 5% per level difference. The material components for the casting of this spell are a large block of iron, a small block of adamantite, 50,000 gp worth of gem dust made from only the highest quality gems, and a pint of blood from a creature capable of planar travel. All are used in the course of the incantation. CREDITS: A lot of the "new" spells are based on ideas from the _Tome of Mighty Magic_, a small black book that I found at a small store. It is also circulating on the net nowadays, I think. Most of the "new" magic items are based on those in ICE's Middle Earth _Creatures & Treasures_ softcover books. Most of the new monsters are of my own creation. The name "Xusia" came from an old movie, _The Sword and the Sorceror_, in which it represented a lich-like being whom I think of whenever I think of Xusia. **************************************************************************