Does It Came From The Stars Campaign Guide interest you but you don't play Pathfinder. Four of the five new races in the book have been converted to 4E. Looking a blob to join your party? Perhaps you want to be a machine from the future? I've tried to maintain the flavor of the original race even when that contradicts the design standard of 4E. Star-Touched's Magnetic Field is a little odd for 4E since normally you don't specify the material of weapons. I didn't give the Tachiod darkvision since that is not given often in 4E. I also reduced the All-around vision a little bit. More meteors from space will crash to the surface soon.
Amoebian
Ability Scores: +2 Str; +2 ConSize: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Primordial
Skill Bonuses: +2 Acrobatics, +2 Athletics
Compression: Your flexible form allows you to move through many tight spaces without squeezing.
Maleable: You have a +1 racial bonus to your Reflex.
Natural Grappler: You have a +1 racial bonus to grab attacks.
Extended Reach: You have the extended reach power.
Extended Reach * Amoebian Racial Power
Your elatic membrane streches giving you longer reach.
Encounter
Minor Action * Personal
Effect: Your reach increases by one until the start of your next turn.
Enlightened
Ability Scores: +2 Int; +2 Dex or +2 WisSize: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: Choose two skills for a +2 bonus from skills Arcana, Dungeoneering, History, Nature or Religion.
Mute: You cannot speak.
Telepathy: You can communicate with any creature within a number of squares equal to your level with a max of 10 squares.
Hyper Evolution: You have the hyper evolution power.
Hyper Evolution * Enlightened Racial Power
You temporarily evolve into a being of pure thought
Encounter
Minor Action * Personal
Effect: You become insubstantial until the start of your next turn. You do not gain flight but you can maintain your current elevation even if there is no ground below you.
Star-Touched
Ability Scores: +2 Cha; +2 Str or +2 DexSize: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: You gain a +2 bonus to any skill of your choice.
Magnetic Field: You get +1 racial bonus to AC against metal weapons.
Energy Resistance: You gain resist 5 to one of the following cold, lighting, or fire
Level 11: The resistance improves to 10.
Level 21: The resistance improves to 15.
Plasma Bolt: You have the plasma bolt power.
Plasma Bolt * Star-Touched Racial Power
Encounter * Fire, Lightning
Minor Action * Ranged 6
Target: One creature
Attack: Strength +3 vs. Reflex, Constitution +3 vs. Reflex, or Dexterity + 3 vs. Reflex
Level 11: The bonus on the attack increases to +6
Level 21: The bonus on the attack increases to +9
Hit: 1d6 + Charisma modifier fire and lightning damage.
Level 11: 2d6 + Charisma modifier fire and lightning damage.
Level 21: 3d6 + Charisma modifier fire and lightning damage.
Tachiod
Ability Scores: +2 Int; +2 Wis or +2 DexSize: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 History, +2 Perception
Living Construct: You are a living construct. You do not need to eat, sleep, or breath. You never make Endurance checks for starvation, thirst or suffication.
Sensor Clusters: You are not flanked by two opponents on opposite sides. However a third opponent will cause you to be flanked.
Cold Resistance: You gain resist 5 cold. If damaged by cold, you gain a +1 to AC and Reflex until the end of your next turn.
Level 11: The resistance improves to 10 cold.
Level 21: The resistance improves to 15 cold.
Electricty Vulnerability: You have vulnerable 5 lightning.
Temporal Attunement: You get a +2 racial bonus to initiative.
Future Insight: You have the future insight power.
Future Insight * Tachiod Racial Power
Encounter
Free Action * Personal
Effect: Roll 1d20 and record the result. You may use that result for a future attack or skill check instead of rolling. The power does not recharge until after the roll is used and you have had a short rest.
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