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Monday, October 24, 2016, 01:39

Apes Victorious

Goblinoid Games recently released Apes Victorious. As a fan of the Planet of the Apes, it immediately caught my interest. In the past I'd flipped through Terra Primate but didn't want a new system for something I probably wouldn't use. Apes Victorious listed conversion notes for Labryinth Lord, Mutant Future and Starships & Spacemen in the description. Thankfully Goblinoid Games released an artless version for people to try for free.

Saturday, October 22, 2016, 02:39

New World: Deities: Gracos

There were many religions in the Old World. Initially the Mirtish Empire tolerated all religions. Conquered people were allowed to continue with their old traditions. Many prominent nobles including the Emperor worshiped the Gracos pantheon causing it to slowly spread throughout the lands. When Emperor Eratos turned to Attun, he declared it the national religion. As the largest religious faction and former religion of the Emperor, great effort was placed on converting or marginalizing followers. Still many people continued to pray to the old gods in private. More Gracos followers fled to the religious freedom of the New World than any other religious order.

Thursday, October 20, 2016, 00:07

New World: Halfling, Human & Tielfling

Halflings traveling to the New World were typically adventurers. Very few moved to the create a new home and community. Most wanted to explore the uncharted wilderness. Their population is the lowest of the civilized races of the Old World. The loss of their old homes came as a shock. Some have created halfling districts in the towns. Arranged marriages have become common. Many feel there is a strong urgency to create a family. Risking life and limb as an adventurer is considered by many to be a selfish activity in light of the current situation.

Saturday, October 15, 2016, 23:03

New World: Elf

The elves suffered deeply under the Martish Empire. The defiance of the Verdant Root caused a bloody war between the nations. Eventually the Martish Empire subsumed the country. The elves reluctantly served the Emperor without question for many years. Only the colonization of the New World altered that service.

Open Game Source: Bt Builder 0.5.12

Thursday, October 06, 2016, 21:21

Open Game Source: Bt Builder 0.5.12

It's great to start a new project. You don't have any restrictions. No users will complain that you break loading of old save files. No one will complain you removed some feature. Most of the time you don't have that advantage. The code base exists and you need to work with it. Even a new project may have this situation due to libraries or frameworks used.

Friday, July 22, 2016, 11:32

Open Game Source: Bt Builder 0.5.8

With the arrival of Pocket CHIP, I quickly set about building Bt Builder on the new device. Once the system was updated, it was easy to download all the development tools needed. The compiler worked it's magic to convert the source code to an executable. A few seconds latter, Bt Builder started up or at least it should have.

Wednesday, June 08, 2016, 23:47

Lost Tower of Viondor (4e)

Uncertain of what to do for an adventure the night before the game, I looked around on drivethrurpg. The Lost Tower of Viondor (4e) was the right level. Primeval Thule seemed to be well regarded. My players have a spelljammer but I figured I could adapt the adventure. My only concern was that it might require the Campaign Setting book. Taking a chance I purchased the product.

Tuesday, April 12, 2016, 02:09

Open Game Source: Ostrich Riders 0.6.2

After releasing Ostrich Riders 0.6.2, I learned it didn't compile on Mint 17.3. The error being "‘printf’ was not declared in this scope." The user passed this error by including stdio.h but then hit undefined references to sfml functions. The first error is probably due to different versions of libraries. Some include file under Fedora included stdio.h but not under Mint.

Thursday, February 25, 2016, 02:35

Open Game Source: Ostrich Riders 0.6.1

Some time ago I stumbled on a list of open source game clones. It includes a Joust clone called Ostrich Riders. The screenshots looked interesting so I decided to give it a try. The source comes with a cbp file used by Code::Blocks. A quick install of Code::Blocks and SFML library with the package manager for the distribution allowed the program to fail to compile.

Wednesday, April 01, 2015, 02:32


How can you go wrong with sharkmen? Silver Gryphon Games released Shark-blood as a freebie for fifth edition Dungeons and Dragons. I immediately downloaded the file.

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