Dolgrim Commander Level 3 Controller
Small aberrant humanoid XP 150
HP 49; Bloodied 24 Initiative +3
AC 16; Fortitude 15, Reflex 15, Will 13 Perception +1
Speed 6 Darkvision
Vulnerable 5 Byeshk
Aura of MadnessAura 2
any creature that enters or begins its turn in the aura takes 1d4 necrotic damage
Basic Melee; Dagger (standard; at-will) ♦ Weapon
+5 vs. AC;two attacks; 1d4 damage each
Ranged; Necrotic Bolt (standard; at-will) ♦ Necrotic
Ranged 10; +5 vs. Fortitude; 1d6+4 radiant damage and the target is dazed (save ends)
Ranged; Rising Madness (minor; at-will)
Ranged 10; +6 vs. Will; the target slides 1 square
Close; Defense of Darkness (standard; recharge 4,5,6)
Close Burst 5; targets enemies; +6 vs. Will; the target is slowed(save ends)
Close; Call of Xoriat (minor; encounter)
Close Burst 10; dolgrim allies in the burst gain 5 temporary hit points and make a saving throw against an effect that a save can end.
Pack Tactics
As long as the Dolgrim Commander can see a higher level ally, it gets a +1 power bonus to Attack-Rolls.
Skills Endurance +9
Str 12 (+2) Dex 14 (+3) Wis 11 (+1)
Con 17 (+4) Int 12 (+2) Cha 8 (+0)
Alignment Chaotic Evil Languages -
Equipment 2 daggers