Level 13 Artillery
Large natural magical beast (reptile)
HP 103; Bloodied 51
AC 27; Fortitude 25, Reflex 26, Will 25; see also shell defense
Speed 4 (sticky slime walk), climb 4
Resist 15 acid
Basic Melee; Bite (standard; at-will)
Reach 2; +20 vs. AC; 2d6 + 6 damage.
Basic Ranged; Spit Acid (standard; at-will) ♦ Acid
Ranged 10/20; +18 vs Reflex; 2d8 + 6 acid damage.
Close; Spew Acid (standard; recharge 6) ♦ Acid
Close blast 4; +18 vs Reflex; 2d10 + 6 acid damage and the target takes ongoing 5 acid damage (save ends).
A snaildragon puts its shell in the way of opportunity attacks granting it a +5 to all defenses.
Snaildragons leave a sticky trail of slime behind them. The sticky slime is difficult terrain but grants a +2 bonus to balance checks or +2 to climb checks if on a wall. Getting up from prone in the sticky slime requires a Strength check vs DC 11. The slime trail lasts the encounter.
Str 20 (+11)
Dex 22 (+12)
Wis 19 (+10)
Con 19 (+10)
Int 9 (+5)
Cha 15 (+8)
Languages Common, Draconic
Black-striped Snaildragon tactics
Black-striped snaildragon prefer to stay at a distance. They will spit acid until some enemies close. They will then position themselves for a spew acid attack to hit as many as possible. They have no fear of opportunity attacks.