Level 3 Artillery (Leader)
Medium natural humanoid (aquatic)
HP 38; Bloodied 19
AC 15; Fortitude 15, Reflex 15, Will 15
Speed 6, swim 6
Basic Melee; Rusty Dagger (standard; at-will) ♦ Poison, Weapon
+8 vs. AC; 1d4 damage, and ongoing 2 poison damage (save ends).
Ranged; Frost Orb (standard; at-will) ♦ Cold
Ranged 10; +8 vs Reflex; 1d10+3 cold damage.
Close; Coordinate Strike (minor; encounter)
Close burst 10; kui-aku allies in the burst deals an extra 1d6 damage on the next attack if it has combat advantage. The bonus must be applied before the kui-aku pearl's next turn.
Ranged; Snow Burst (standard; encounter) ♦ Cold
Area burst 1 within 10; +8 vs. Fortitude; 1d10+3 cold damage, and the target is dazed until the end of the kui-aku pearl's next turn.
Blinding Flash (immediate reaction when first bloodied; encounter) ♦ Radiant
+7 vs. Reflex; the target is dazed until the end of the kui-aku's next turn.
The kui-aku sheds dim light out to 2 squares.
Skills Arcana +8
Str 10 (+1)
Dex 12 (+2)
Wis 9 (+0)
Con 14 (+3)
Int 15 (+3)
Cha 13 (+2)
Languages Common, Deep Speech
Equipment orb, rusty dagger