| Dolgrim Spiker |
Level 2 Skirmisher |
| Small aberrant humanoid |
XP 125 |
|
| HP 38; Bloodied 19 |
Initiative +6 |
| AC 16; Fortitude 14, Reflex 15, Will 12 |
Perception +6 |
| Speed 7 |
Darkvision |
|
| Vulnerable 5 Byeshk |
| Pack Tactics |
| As long as the Dolgrim Spiker can see a higher level ally, it gets a +1 power bonus to Attack-Rolls. |
| Basic Melee; Javelin (standard; at-will) |
| +6 vs. AC; 1d6+3 damage |
| Basic Melee; Spiked Gauntlet (standard; at-will) |
| +4 vs. Reflex; 1d6 damage and the target is grabbed |
| Melee; Spiked Flurry (standard; at-will) |
| Requires Combat advantage; The Dolgrim Spiker makes 2 Javelin and 2 Spike Attacks against the same creature. |
| Skills Acrobatics +8 |
| Str 13 (+2) |
Dex 17 (+4) |
Wis 12 (+2) |
| Con 14 (+3) |
Int 10 (+1) |
Cha 8 (+0) |
|
| Alignment Chaotic Evil |
Languages - |
|
| Equipment 2 Javelins, 2 Spiked Gauntlets |