[b]Kittyrar[/b] Level 5 Solo Lurker
Large natural magical beast XP 1,000
[b]HP[/b] 256; [b]Bloodied[/b] 128; [b]Initiative[/b] +9
[b]AC[/b] 23; [b]Fortitude[/b] 22, [b]Reflex[/b] 21, [b]Will[/b] 16; [b]Perception[/b] +8
[b]Speed[/b] 6; low-light vision
[b]Saving Throws[/b] +5; [b]Action Points[/b] 2
Basic Melee; [b]Bite[/b] (standard; at-will)
+10 vs AC; 2d8+4 damage.
Basic Melee; [b]Claw[/b] (standard; at-will)
+10 vs AC; 1d8+4 damage.
Melee; [b]Flurry[/b] (standard; at-will)
The kittyrar makes four claw attacks.
Melee; [b]Headbitting[/b] (standard, sustain minor; at-will)
Requires combat advantage; +8 vs. Reflex; 2d8 + 4 damage, and the target is grabbed (until escape). The kittyrar can sustain the power as a minor action, dealing 2d8 + 4 damage and maintaining the grab. Bite and headbitting cannot be used while holding someone with headbitting.
[b]Change Shape[/b] (minor; at-will) * [b]Polymorph[/b]
A kittyrar can alter its physical form to appear as a tiny kitten. It cannot use its bite, claw or headbitting attack in kitten form. It retains it's six legs but tucks two up giving it a +15 bonus to its bluff check as a kitten.
[b]Skills[/b] Insight +8, Stealth +10
[b]Str[/b] 21 (+7); [b]Dex[/b] 16 (+5); [b]Wis[/b] 13 (+3)
[b]Con[/b] 16 (+5); [b]Int[/b] 12 (+3); [b]Cha[/b] 10 (+2)
[b]Alignment[/b] Evil; [b]Languages[/b] Common, Elven