[b]Black-striped Snaildragon[/b] Level 13 Artillery
Large natural magical beast (reptile) XP 800
[b]HP[/b] 103; [b]Bloodied[/b] 51; [b]Initiative[/b] +12
[b]AC[/b] 27; [b]Fortitude[/b] 25, [b]Reflex[/b] 26, [b]Will[/b] 25; see also shell defense; [b]Perception[/b] +10
[b]Speed[/b] 4 (sticky slime walk), climb 4;
[b]Resist[/b] 15 acid
Basic Melee; [b]Bite[/b] (standard; at-will)
Reach 2; +20 vs. AC; 2d6 + 6 damage.
Basic Ranged; [b]Spit Acid[/b] (standard; at-will) * [b]Acid[/b]
Ranged 10/20; +18 vs Reflex; 2d8 + 6 acid damage.
Close; [b]Spew Acid[/b] (standard; recharge 6) * [b]Acid[/b]
Close blast 4; +18 vs Reflex; 2d10 + 6 acid damage and the target takes ongoing 5 acid damage (save ends).
A snaildragon puts its shell in the way of opportunity attacks granting it a +5 to all defenses.
Snaildragons leave a sticky trail of slime behind them. The sticky slime is difficult terrain but grants a +2 bonus to balance checks or +2 to climb checks if on a wall. Getting up from prone in the sticky slime requires a Strength check vs DC 11. The slime trail lasts the encounter.
[b]Str[/b] 20 (+11); [b]Dex[/b] 22 (+12); [b]Wis[/b] 19 (+10)
[b]Con[/b] 19 (+10); [b]Int[/b] 9 (+5); [b]Cha[/b] 15 (+8)
[b]Alignment[/b] Evil; [b]Languages[/b] Common, Draconic
[b]Black-striped Snaildragon Tactics[/b]
Black-striped snaildragon prefer to stay at a distance. They will spit acid until some enemies close. They will then position themselves for a spew acid attack to hit as many as possible. They have no fear of opportunity attacks.